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ACADEMIC
PROJECTS

As a design faculty member, I am passionate about exploring the intersection of play and design in various domains, from gaming to education and beyond. With years of teaching experience, I have developed engaging courses and workshops that foster creativity, collaboration, and critical thinking. Through my work, I aim to inspire students to think beyond traditional design methods and embrace play as a catalyst for innovation and experimentation.

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PLAY FACTOR
LECTURE SERIES

To prepare a lecture series for mentoring the finalist of the national "Toycathon" event to improve their designs. Under the ‘AatmaNirbhar Bharat Abhiyan’ initiated by our Hon’ble Prime Minister, Shri. Narendra Modi, Toycathon-2021 is conceived to challenge India’s innovative minds to conceptualize novel Toy and Games based on Bharatiya civilization, history, culture, mythology and ethos.

MINISTRY OF EDUCATION. INDIA

ROLE

Play
Expert

Part of the team formulating training sessions for Toycathon participants

Prepared a video lecture on the topic of “Play factor in toys and games”

Youtube videos

Lecture series

What is play?

Design for play

National level event

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PROJECT
PLAY

This was a collaborative initiative between the Toy and Game Design Department (National Institute of Design, India) and the UNICEF Global team to repurpose millions of RUTF boxes, initially holding essential food supplies for children, into access points for nourishment and developmental by converting these packaging into development centric toys.

UNICEF
GLOBAL

ROLE

Project
Head

Guiding a team of 9 design students who designed the end product.

Managing the project from proposal making, design planning, execution, testing to final delivery

~ 50 toys

Cardboard

Make yourself

Sensory

Guidelines

Age appropriate

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TOY INNOVATION SYMPOSIUM

This was an E-symposium held at National Institute of Design, India. It was organised in conjunction with the Virtual Toy exhibition on Play, Learn and Design; celebrating the spirit of mapping innovative approaches in six themes covering various areas in the domain of toys and games for creating joyful childhood experiences.

NATIONAL INSTITUTE OF DESIGN

ROLE

Core Org. Team

Curated talks in one of the 6 thematic tracks.

Planned for a hybrid exhibition at the institute for virtual experience

Talks

Presentations

International speakers

Hybrid Exhibition

Toy designs

Industry Experts

Educators

Design Professionals

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PLAY ELEMENT BASED LEARNING

The workshop explored play-based learning, human development, and pedagogy. It was designed for Aga Khan Foundation facilitators. It included presentations, discussions, and hands-on activities. These sessions aimed to equip facilitators with the knowledge to create engaging learning environments, which they can then pass on to Anganwadi teachers.

AGA KHAN FOUNDATION. BIHAR

ROLE

Play
Expert

Conducted a workshop in a team of two for a group of 15 teachers.

Done in two modes - Online and offline.
Ended with the creation and testing of teaching aids.

Learning through play

Human development

Pre-primary education

Playful learning mediums

Hands on

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BOARD GAME DESIGN WORKSHOP

Conducted a 3-hour Board Game Design workshop at Ahmedabad Design Week (ADW), a non-commercial festival focused on networking and knowledge exchange among designers, academicians, and students. ADW debuted as a three-day festival in 2018, with the second edition scheduled for 2021, themed 'Toy'ing with Design, aligning with the 'Make in India' initiative to promote 'Design in India'.

AHMEDABAD DESIGN WEEK. GUJARAT

ROLE

Play
Expert

Conducted the workshop.

Introduction to elements of game design.

Design+Ideation process.

Board games

Game design

Ideation

Game mechanics

Game dynamics

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AVGC - SUB TASK FORCE (EDUCATION)

The Ministry of Information & Broadcasting asked me to join a sub-task force to align AVGC-specific policies with the National Education Policy. This sub-task force is part of the AVGC Promotion Task Force, established by the Government of India to advance the Animation, Visual Effects, Gaming, and Comics (AVGC) sector.

MINISTRY OF INFORMATION & BROADCASTING. INDIA

ROLE

Task Force
Member

Policy recommendations for the AVGC sector.

Suggest innovations in education pedagogy.
Identify capacity-building interventions.

Strategies to scouting rural talent for AVGC education

Gaming

Policy

Systems thinking

Capacity building

Government

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DESIGN THINKING WORKSHOP

The workshop, tailored for the HVPN team of Haryana Vidyut Prasaran Nigam Limited, introduces design thinking principles to enhance their work. HVPN is a state-owned power transmission company in India. The session includes case studies, discussions, and hands-on tasks to explore diverse design approaches and their practical application in problem-solving.

HARYANA VIDYUT PRASARAN NIGAM LIMITED. INDIA

ROLE

Workshop
Facilitator

Conducted for a team of 10 people.

Conducted in online mode.

The workshop duration was of 5 days with 3 hr sessions on each day

Design thinking

Problem-solving

Tools and techniques

Design process

Sensitization to design

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PLAYFUL HAND WASHING CAMPAIGN

This was a project on creating an awareness campaign through board games on the importance of handwashing. As part of the project, my role was to review game concepts, approve testing methodologies/questionnaires, and promote the campaign. This project was a collaboration between Imagimake and Hindustan Unilever where I was taken on board as a Play Expert

HINDUSTAN
UNILEVER + IMAGIMAKE. INDIA 

ROLE

Play
Expert

Review game concepts.

Conducted in online mode.

Approve testing methodologies.

Board game

Co-Designing

Design through play

Awareness campaign

Learning through play

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GOING GLOBAL PARTNERSHIP EXPLORATORY GRANT

I was part of a six-member team representing the National Institute of Design in the Going Global Partnership Exploratory Grant with the University of Arts, London, initiated by the British Council. Our proposal, "Creativity and Global Challenges: Creating Change through Making," was to leverage UAL and NID's strengths to propose innovative and sustainable solutions to global challenges.

UNIVERSITY OF ARTS.LONDON + NID.INDIA

ROLE

Design
Faculty

Team member representing the National Institute of Design, India.

Transnational teaching & learning framework.

Toolkits for students and teachers.

Transnational education model

International collaboration

Social impact

Global challenge

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TOOL TO PROMOTE LANGUAGE ART & CULTURE

The Ministry of Education planned to develop fun-based learning (Student appropriate) tools in multiple languages to promote and popularize Indian languages, arts, and culture. A Planning Group was identified for the same to work on the identification of themes, techniques, and tools, designing events, etc., to be open for participation by students across the country.

NCERT Department of Education in Arts and Aesthetics. INDIA

ROLE

Planning
Member

I suggested a playful gamified platform to encourage student engagement.

Created a Design Document for the same.

Educational tool

Design document

Online play experience

Gamification

Online engagement

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